In this paper, we describe a mechanism for adaptive transmission of multimedia data, which is based on real time protocols. The proposed mechanism can be used for multicast multime...
In this paper, we propose an architecture to regulate the bandwidth usage of multimedia streams in networked virtual environments. In this architecture, intelligent proxies are pla...
In this paper, we present the hierarchical QoS architecture for the virtual dancing environment. In this system, geographically distributed users share the virtual dancing hall an...
We extend previous work on texture mapping video streams into virtual environments by introducing awareness driven video QoS. This uses movements within a shared virtual world to ...
Gail Reynard, Steve Benford, Chris Greenhalgh, Chr...
In this paper, we discuss two major tradeoffs, spatial and temporal tradeoffs, that appear when applying marketbased computing to multimedia network applications. The former appea...