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» Controlling the entire path of a virtual camera
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ACMSE
2006
ACM
13 years 11 months ago
Controlling the entire path of a virtual camera
This paper considers the design of a camera path through a scene. Given a valid set of keyframes for the camera, we want to build a camera path that avoids collisions with the sce...
Ross Ptacek, John K. Johnstone
SG
2010
Springer
13 years 9 months ago
VEX-CMS: A Tool to Design Virtual Exhibitions and Walkthroughs That Integrates Automatic Camera Control Capabilities
This paper presents VEX-CMS, a tool to build 3D virtual museums and exhibitions, architectural walkthroughs and, more generally, applications where 3D and 2D content is presented t...
Luca Chittaro, Lucio Ieronutti, Roberto Ranon
ACMACE
2008
ACM
13 years 7 months ago
Extracting camera-control requirements and camera movement generation in a 3D virtual environment
This paper proposes a new method to generate smooth camera movement that is collision-free in a three-dimensional virtual environment. It generates a set of cells based on cell de...
Hirofumi Hamazaki, Shinya Kitaoka, Maya Ozaki, Yos...
SG
2010
Springer
13 years 9 months ago
Accurately Measuring the Satisfaction of Visual Properties in Virtual Camera Control
Declarative approaches to camera control model inputs as properties on the camera and then rely on constraint-based and/or optimization techniques to compute the camera parameters ...
Roberto Ranon, Marc Christie, Tommaso Urli
VC
2008
94views more  VC 2008»
13 years 5 months ago
Virtual world explorations by using topological and semantic knowledge
This paper is dedicated to virtual world exploration techniques. Automatic camera control is important in many fields as computational geometry, visual servoing, robot motion, grap...
Dmitry Sokolov, Dimitri Plemenos