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ICDCS
2012
IEEE
11 years 8 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
ICMI
2003
Springer
131views Biometrics» more  ICMI 2003»
13 years 11 months ago
TorqueBAR: an ungrounded haptic feedback device
Kinesthetic feedback is a key mechanism by which people perceive object properties during their daily tasks – particularly inertial properties. For example, transporting a glass...
Colin Swindells, Alex Unden, Tao Sang
ICNP
2009
IEEE
14 years 12 days ago
Multipath load-adaptive routing: putting the emphasis on robustness and simplicity
— We propose a routing and load-balancing approach with the primary goal of being robust to sudden topological changes and significant traffic matrix variations. The proposed m...
Amund Kvalbein, Constantine Dovrolis, Chidambaram ...
ICCV
2009
IEEE
14 years 10 months ago
Semi-Supervised Random Forests
Random Forests (RFs) have become commonplace in many computer vision applications. Their popularity is mainly driven by their high computational efficiency during both training ...
Christian Leistner, Amir Saffari, Jakob Santner, H...
INFOCOM
2005
IEEE
13 years 11 months ago
Fast replication in content distribution overlays
— We present SPIDER – a system for fast replication or distribution of large content from a single source to multiple sites interconnected over Internet or via a private networ...
Samrat Ganguly, Akhilesh Saxena, Sudeept Bhatnagar...