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SIGGRAPH
1991
ACM
13 years 8 months ago
Coping with friction for non-penetrating rigid body simulation
Algorithms and computational complexity measures for simulating the motion of contacting bodies with friction are presented. The bodies are restricted to be perfectly rigid bodies...
David Baraff
CA
1998
IEEE
13 years 9 months ago
Technical Issues on Simulating Impulse and Friction in Three Dimensional Rigid Body Dynamics
An algorithm for simulating simultaneous collision impulse with friction working at multiple collision points between three dimensional rigid bodies is described. We also present ...
Katsuaki Kawachi, Hiromasa Suzuki, Fumihiko Kimura
ICRA
2000
IEEE
141views Robotics» more  ICRA 2000»
13 years 9 months ago
Haptic Rendering of Planar Rigid-Body Motion using a Redundant Parallel Mechanism
We present a system for rendering planar rigid-body motion by means of a redundant parallel mechanism. The device design, the control architecture and the passive virtual environm...
Daniela Constantinescu, Icarus Chau, Simon P. DiMa...
ICRA
2000
IEEE
110views Robotics» more  ICRA 2000»
13 years 9 months ago
An Implicit Time-Stepping Scheme for Rigid Body Dynamics with Coulomb Friction
In this paper a new time-stepping method for simulating systems of rigid bodies is given. Unlike methods which take an instantaneous point of view, our method is based on impulse-m...
David E. Stewart, Jeffrey C. Trinkle
ICRA
1998
IEEE
113views Robotics» more  ICRA 1998»
13 years 9 months ago
Analysis of Frictional Contact Models for Dynamic Simulation
Simulation of dynamic systems possessing unilateral frictional contacts is important to many industrial applications. While rigid body models are often employed, it is well establ...
Peter R. Kraus, Vijay Kumar, Pierre Dupont