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» Cost-Optimal Trees for Ray Shooting
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LATIN
2004
Springer
13 years 10 months ago
Cost-Optimal Trees for Ray Shooting
Predicting and optimizing the performance of ray shooting is a very important problem in computer graphics due to the severe computational demands of ray tracing and other applicat...
Hervé Brönnimann, Marc Glisse
COMPGEOM
2003
ACM
13 years 10 months ago
Cost-driven octree construction schemes: an experimental study
Given a scene consisting of objects, ray shooting queries answer with the first object encountered by a given ray, and are used in ray tracing and radiosity for rendering photo-r...
Boris Aronov, Hervé Brönnimann, Allen ...
COMGEO
2002
ACM
13 years 4 months ago
Quadtree, ray shooting and approximate minimum weight Steiner triangulation
We present a quadtree-based decomposition of the interior of a polygon with holes. The complete decomposition yields a constant factor approximation of the minimum weight Steiner ...
Siu-Wing Cheng, Kam-Hing Lee
COMGEO
2006
ACM
13 years 5 months ago
Octrees with near optimal cost for ray-shooting
Predicting and optimizing the performance of ray shooting is a very important problem in computer graphics due to the severe computational demands of ray tracing and other applica...
Hervé Brönnimann, Marc Glisse
PAAPP
1998
149views more  PAAPP 1998»
13 years 4 months ago
Optimal Mesh Algorithms for Proximity and Visibility Problems in Simple Polygons*
We present optimal parallel algorithms that run in O( pn) time on a pn pn meshconnected computer for a number of fundamental problems concerning proximity and visibility in a simp...
Sumanta Guha