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AAAI
1996
13 years 6 months ago
Total-Order Multi-Agent Task-Network Planning for Contract Bridge
This paper describes the results of applying a modified version of hierarchical task-network (HTN) planning to the problem of declarer play in contract bridge. We represent inform...
Stephen J. J. Smith, Dana S. Nau, Thomas A. Throop
AIIDE
2008
13 years 7 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
AAAI
1998
13 years 6 months ago
Control Strategies in HTN Planning: Theory Versus Practice
AI planning techniques are beginning to find use in a number of practical planning domains. However, the backward-chaining and partial-order-planning control strategies traditiona...
Dana S. Nau, Stephen J. J. Smith, Kutluhan Erol
ICML
2006
IEEE
14 years 6 months ago
Learning hierarchical task networks by observation
Knowledge-based planning methods offer benefits over classical techniques, but they are time consuming and costly to construct. There has been research on learning plan knowledge ...
Negin Nejati, Pat Langley, Tolga Könik
SARA
2005
Springer
13 years 10 months ago
Synthesizing Plans for Multiple Domains
Intelligent agents acting in real world environments need to synthesize their course of action based on multiple sources of knowledge. They also need to generate plans that smoothl...
Abdelbaki Bouguerra, Lars Karlsson