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» Crafting game-models using reactive system design
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POPL
2012
ACM
12 years 1 months ago
A compiler and run-time system for network programming languages
Software-defined networks (SDNs) are a new implementation architecture in which a controller machine manages a distributed collection of switches, by instructing them to install ...
Christopher Monsanto, Nate Foster, Rob Harrison, D...
UIST
2006
ACM
13 years 11 months ago
ModelCraft: capturing freehand annotations and edits on physical 3D models
With the availability of affordable new desktop fabrication techniques such as 3D printing and laser cutting, physical models are used increasingly often during the architectural ...
Hyunyoung Song, François Guimbretièr...
CANDC
2009
ACM
14 years 8 days ago
Reflections on craft: probing the creative process of everyday knitters
Crafters today blend age-old techniques such as weaving and pottery with new information and communication technologies such as podcasts, online instructions, and blogs. This inte...
Daniela Karin Rosner, Kimiko Ryokai
AAAI
2006
13 years 7 months ago
The Robot Intelligence Kernel
The Robot Intelligence Kernel (RIK) is a portable, reconfigurable suite of perceptual, behavioral, and cognitive capabilities that can be used across many different platforms, env...
David J. Bruemmer, Douglas A. Few, Miles C. Walton...
B
1998
Springer
13 years 10 months ago
Graphical Design of Reactive Systems
Reactive systems can be designed graphically using statecharts. This paper presents a scheme for the translation of statecharts into the Abstract Machine Notation (AMN) of the B me...
Emil Sekerinski