Sciweavers

410 search results - page 1 / 82
» Creating Cyberworlds: Experiences in Computer Science Educat...
Sort
View
CW
2004
IEEE
13 years 8 months ago
Creating Cyberworlds: Experiences in Computer Science Education
This article shows that the creation of cyberworlds (interactive virtual environments) can be an excellent educational tool covering a wide range of computer science and engineeri...
Mario Gutiérrez, Daniel Thalmann, Fré...
CW
2003
IEEE
13 years 10 months ago
Virtual Spaces as Artifacts: Implications for the Design of Educational CVEs
Space is important for learning and socializing. Cyberworlds provide a new space for socialization and communication with a great degree of flexibility, allowing users to create a...
Ekaterina Prasolova-Førland
SIGCSE
2003
ACM
293views Education» more  SIGCSE 2003»
13 years 10 months ago
Creating a computer science canon: a course of "classic" readings in computer science
Computer science has a reputation of being a discipline in a perpetual state of accelerated progress—a discipline in which our techniques, our hardware, our software systems, an...
Michael Eisenberg
GRAPHITE
2004
ACM
13 years 10 months ago
Augmenting the science centre and museum experience
Recent advances in computer graphics and interactive techniques have increased the visual quality and flexibility of Augmented Reality (AR) applications. This, in turn has increas...
Eric Woods, Mark Billinghurst, Julian Looser, Grah...
BCSHCI
2008
13 years 6 months ago
Creating creative processes: a workshop demonstrating a methodological approach for subjects between the sciences and the arts
There is a lack of `explicit education' of different modes of creativity and different methodologies for initiating creative processes. This is important for not only art pra...
Carola Boehm