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WSCG
2004
304views more  WSCG 2004»
13 years 5 months ago
Creating Virtual Worlds Using Adapting XML
This paper deals with two aspects of virtual world creation
Vlastimil Milér, Bohuslav Hudec
ACMACE
2007
ACM
13 years 8 months ago
Motivated reinforcement learning for adaptive characters in open-ended simulation games
Recently a new generation of virtual worlds has emerged in which users are provided with open-ended modelling tools with which they can create and modify world content. The result...
Kathryn Elizabeth Merrick, Mary Lou Maher
IJCSA
2006
111views more  IJCSA 2006»
13 years 4 months ago
Using DocBook and XML Technologies to Create Adaptive Learning Content in Technical Domains
This work presents an XML-based authoring methodology that facilitates the different tasks associated with the development of standards-compliant e-learning content development. T...
Iván Martínez-Ortiz, Pablo Moreno-Ge...
ATAL
2005
Springer
13 years 10 months ago
The use of emotions to create believable agents in a virtual environment
In the past emotions have been dismissed as a distraction to the logical, scientific thought process. More recently however, the importance of emotion in human-like intelligence a...
Karthi Selvarajah, Debbie Richards
ACMDIS
2000
ACM
13 years 8 months ago
Mapping the Physical World to Psychological Reality: Creating Synthetic Environments
The successful creation of telepresence and virtual environments requires a change in design paradigm. We must move away from attempts to recreate reality in its entirety toward t...
Ronald W. Noel, Claudia M. Hunter