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FECS
2007
184views Education» more  FECS 2007»
13 years 5 months ago
Collaboratory: An Open Source Teaching and Learning Facility for Computer Science and Engineering Education
In this paper we present an innovative prototype Open Source Teaching/Learning Collaboratory created at UC Merced that will provide the foundation for offering the vast majority of...
Jeff Wright, Stefano Carpin, Alberto Cerpa, German...
SIGCSE
2006
ACM
172views Education» more  SIGCSE 2006»
13 years 10 months ago
Computing in context: integrating an embedded computing project into a course on ethical and societal issues
A hands-on embedded computing project is introduced into an undergraduate social sciences course. In the pilot module, nine student teams created working prototypes, using the tec...
Fred G. Martin, Sarah Kuhn
SIGCSE
2002
ACM
135views Education» more  SIGCSE 2002»
13 years 4 months ago
Introducing computer science through animation and virtual worlds
We describe a course for non-majors that teaches computer science concepts and programming by creating simple animations and building 2D and 3D virtual worlds. Students work with ...
Susan H. Rodger
CSEE
2011
Springer
12 years 7 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
SIGCSE
2008
ACM
192views Education» more  SIGCSE 2008»
13 years 4 months ago
Enhancing learning management systems to better support computer science education
Many individual instructors--and, in some cases, entire universities--are gravitating towards the use of comprehensive learning management systems (LMSs), such as Blackboard and M...
Guido Rößling, Mike Joy, Andrés ...