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FECS
2007
184views Education» more  FECS 2007»
13 years 6 months ago
Collaboratory: An Open Source Teaching and Learning Facility for Computer Science and Engineering Education
In this paper we present an innovative prototype Open Source Teaching/Learning Collaboratory created at UC Merced that will provide the foundation for offering the vast majority of...
Jeff Wright, Stefano Carpin, Alberto Cerpa, German...
ITICSE
2006
ACM
13 years 11 months ago
Creating a realistic context for team projects in HCI
Team projects are nowadays common practice in HCI education. This paper focuses on the role of clients and users in team projects in introductory HCI courses. In order to provide ...
Herman Koppelman, Betsy van Dijk
SIGCSE
2002
ACM
135views Education» more  SIGCSE 2002»
13 years 4 months ago
Introducing computer science through animation and virtual worlds
We describe a course for non-majors that teaches computer science concepts and programming by creating simple animations and building 2D and 3D virtual worlds. Students work with ...
Susan H. Rodger
CSEE
2011
Springer
12 years 8 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
CG
2000
Springer
13 years 5 months ago
Bringing the introductory computer graphics course into the 21st century
The field of computer graphics has matured greatly since the formal statement of the introductory undergraduate course for computer science majors was created for ACM/IEEE Curricu...
Rosalee Wolfe