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ITICSE
2006
ACM
13 years 11 months ago
Foundational actions: teaching software engineering when time is tight
Often Software Engineering courses approach educating undergraduates in good processes and practices by using a simulated product development environment, following all of the ste...
Jerry Boetje
ICSE
2004
IEEE-ACM
14 years 5 months ago
Unifying Artifacts and Activities in a Visual Tool for Distributed Software Development Teams
In large projects, software developers struggle with two sources of complexity ? the complexity of the code itself, and the complexity of the process of producing it. Both of thes...
Jon Froehlich, Paul Dourish
ATAL
2003
Springer
13 years 10 months ago
Negotiation over tasks in hybrid human-agent teams for simulation-based training
The effectiveness of simulation-based training for individual tasks – such as piloting skills – is well established, but its use for team training raises challenging technical...
David R. Traum, Jeff Rickel, Jonathan Gratch, Stac...
ACMDIS
2000
ACM
13 years 9 months ago
Just-in-Time Design in a Fast-Paced Product Group
In real world development environments where deadlines are fixed, a designer must craft a process that works with the team and within the constraints of a project. The traditional...
Margo Lustig Ezekiel
ESEC
1997
Springer
13 years 9 months ago
Developing Multimedia Applications with the WinWin Spiral Model
Fifteen teams recently used the WinWin Spiral Model to perform the system engineering and architecting of a set of multimedia applications for the USC Library Information Systems....
Barry W. Boehm, Alexander Egyed, Julie Kwan, Raymo...