Most current crowd simulators animate homogeneous crowds, but include underlying parameters that can be tuned to create variations within the crowd. These parameters, however, are...
Funda Durupinar, Jan M. Allbeck, Nuria Pelechano, ...
Very few crowds consist of individuals who are exactly the same. Defining variables, such as age, and how they affect an individual's movement, could increase realism in simu...
D. J. Kaup, Thomas L. Clarke, Rex Oleson, Linda C....
Error Subspace Statistical Estimation (ESSE), an uncertainty prediction and data assimilation methodology employed for real-time ocean forecasts, is based on a characterization an...
Constantinos Evangelinos, Pierre F. J. Lermusiaux,...
When simulating large crowds, it is inevitable that the models and motions of many virtual characters will be cloned. However, the perceptual impact of this trade-off has never be...
In tracking face and facial actions of unknown people, it is essential to take into account two components of facial shape variations: shape variation between people and variation ...