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» Creating crowd variation with the OCEAN personality model
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ATAL
2008
Springer
13 years 6 months ago
Creating crowd variation with the OCEAN personality model
Most current crowd simulators animate homogeneous crowds, but include underlying parameters that can be tuned to create variations within the crowd. These parameters, however, are...
Funda Durupinar, Jan M. Allbeck, Nuria Pelechano, ...
WSC
2008
13 years 6 months ago
Introducing age-based parameters into simulations of crowd dymanics
Very few crowds consist of individuals who are exactly the same. Defining variables, such as age, and how they affect an individual's movement, could increase realism in simu...
D. J. Kaup, Thomas L. Clarke, Rex Oleson, Linda C....
SC
2009
ACM
13 years 11 months ago
Many task computing for multidisciplinary ocean sciences: real-time uncertainty prediction and data assimilation
Error Subspace Statistical Estimation (ESSE), an uncertainty prediction and data assimilation methodology employed for real-time ocean forecasts, is based on a characterization an...
Constantinos Evangelinos, Pierre F. J. Lermusiaux,...
TOG
2008
111views more  TOG 2008»
13 years 4 months ago
Clone attack! Perception of crowd variety
When simulating large crowds, it is inevitable that the models and motions of many virtual characters will be cloned. However, the perceptual impact of this trade-off has never be...
Rachel McDonnell, Michéal Larkin, Simon Dob...
AMFG
2007
IEEE
264views Biometrics» more  AMFG 2007»
13 years 11 months ago
Person-Independent Monocular Tracking of Face and Facial Actions with Multilinear Models
In tracking face and facial actions of unknown people, it is essential to take into account two components of facial shape variations: shape variation between people and variation ...
Yusuke Sugano, Yoichi Sato