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GAMEON
2003
13 years 6 months ago
Prototyping a Simple Layered Artificial Intelligence Engine for Computer Games
This work presents the chosen approach for the prototyping of an Artificial Intelligence Engine designed to provide support for the implementation of AI functionalities in compute...
Börje Felipe Fernandes Karlsson
AIED
2009
Springer
13 years 12 months ago
Are Your Students Working Creatively Together? Automatically Recognizing Creative Turns in Student e-Discussions
In this paper, we discuss how Artificial Intelligence (AI) techniques might be brought to bear in automatically recognizing “creative reasoning” in student e-discussions. An AI...
Bruce M. McLaren, Rupert Wegerif, Jan Miksatko, Ol...
AIEDAM
2004
98views more  AIEDAM 2004»
13 years 5 months ago
Designing creative artificial systems
Can artificial systems be creative? Can they be designed to be creative on their own? And what are the requirements of such creative artificial systems? To be able to support human...
Pieter H. G. van Langen, Niek J. E. Wijngaards, Fr...
AISB
2008
Springer
13 years 6 months ago
Could a Created Being ever be Creative? Some Philosophical Remarks on Creativity and AI Development
: This paper allots creativity a central role in enabling human beings to develop beyond the undertaking and/or fulfilment of simple primary functions. This contention is significa...
Yasemin J. Erden
ACAL
2009
Springer
13 years 9 months ago
An Empirical Exploration of a Definition of Creative Novelty for Generative Art
Abstract. We explore a new definition of creativity -- one which emphasizes the statistical capacity of a system to generate previously unseen patterns -- and discuss motivations f...
Taras Kowaliw, Alan Dorin, Jon McCormack