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» Creature Academy: A system for virtual creature evolution
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COGSR
2010
102views more  COGSR 2010»
13 years 8 days ago
Emergence of self-organized symbol-based communication in artificial creatures
In this paper, we describe a digital scenario where we simulated the emergence of self-organized symbol-based communication among artificial creatures inhabiting a virtual world of...
Angelo Loula, Ricardo R. Gudwin, Charbel Niñ...
ALIFE
2007
13 years 5 months ago
Evolving Virtual Creatures and Catapults
We present a system that can evolve the morphology and the controller of virtual walking and block-throwing creatures (catapults) using a genetic algorithm. The system is based on ...
Nicolas Chaumont, Richard Egli, Christoph Adami
EH
2000
IEEE
168views Hardware» more  EH 2000»
13 years 9 months ago
The GOLEM Project: Evolving Hardware Bodies and Brains
The GOLEM project is an attempt to extend evolutionary techniques into the physical world by evolving diverse electro-mechanical machines (robots) that can be fabricated automatic...
Jordan B. Pollack, Hod Lipson
HAPTICS
2008
IEEE
13 years 11 months ago
A Palm-Worn Haptic Display for Bimanual Operations in Virtual Environments
We propose a wearable haptic display that indicates the pressure and vibration on the palm for bimanual operations in virtual reality environments. This system aims to provide the ...
Kouta Minamizawa, Sho Kamuro, Naoki Kawakami, Susu...
SAINT
2005
IEEE
13 years 10 months ago
Design and Evaluation of a Location-Based Virtual City System for Mobile Phones
We are developing a virtual city system with a model that consists of virtual architectural objects and virtual creatures, geographically overlaid onto the real world. People who ...
Hiroyuki Tarumi, Seiko Tokuda, Tomohiro Yasui, Kaz...