Sciweavers

22 search results - page 1 / 5
» Creature Control in a Fluid Environment
Sort
View
TVCG
2011
108views more  TVCG 2011»
12 years 11 months ago
Creature Control in a Fluid Environment
—In this paper, we propose a method designed to allow creatures to actively respond to a fluid environment. We explore various objective functions in order to determine ways to ...
Michael Lentine, Jon Gretarsson, Craig A. Schroede...
SIGGRAPH
1995
ACM
13 years 8 months ago
Multi-level direction of autonomous creatures for real-time virtual environments
There have been several recent efforts to build behavior-based autonomous creatures. While competent autonomous action is highly desirable, there is an important need to integrate...
Bruce Blumberg, Tinsley A. Galyean
ALIFE
2006
13 years 4 months ago
Evolving Physically Simulated Flying Creatures for Efficient Cruising
The body-brain coevolution of aerial life forms has not been developed as far as aquatic or terrestrial locomotion in the field of artificial life. We are studying physically simu...
Yoon-Sik Shim, Chang-Hun Kim
TVCG
2010
145views more  TVCG 2010»
13 years 3 months ago
Fluid Simulation with Articulated Bodies
—We present an algorithm for creating realistic animations of characters that are swimming through fluids. Our approach combines dynamic simulation with data-driven kinematic mot...
Nipun Kwatra, Christopher Wojtan, Mark Carlson, Ir...
CEC
2009
IEEE
13 years 11 months ago
Evolving morphology and control: A distributed approach
—In this paper we present a model which allows to co-evolve the morphology and the control system of realistically simulated robots (creatures). The method proposed is based on a...
Mariagiovanna Mazzapioda, Angelo Cangelosi, Stefan...