The main goal of a persuasion dialogue is to persuade, but agents may have a number of additional goals concerning the dialogue duration, how much and what information is shared o...
Thomas L. van der Weide, Frank Dignum, John-Jules ...
We present an anytime multiagent learning approach to satisfy any given optimality criterion in repeated game self-play. Our approach is opposed to classical learning approaches fo...
We present a new interface for exploring and navigating large-scale discussions on the internet. Our system, tldr, focuses on three primary user goals: finding, navigating and fil...
The need for a stopping criterion in MOEA’s is a repeatedly mentioned matter in the domain of MOOP’s, even though it is usually left aside as secondary, while stopping criteri...
Design science is slowly but surely establishing itself as a recognized paradigm for conducting research in information systems. Researchers in the IS field have tried to study d...