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CHI
2009
ACM
14 years 5 months ago
Crowd computer interaction
HCI has moved from considering how individuals interact with computers to thinking about how groups collaborate using technology. While there has been research focused on large-sc...
Barry A. T. Brown, Kenton O'Hara, Tim Kindberg, Am...
ATAL
2008
Springer
13 years 7 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
ACCV
2009
Springer
13 years 11 months ago
Crowd Flow Characterization with Optimal Control Theory
Abstract. Analyzing the crowd dynamics from video sequences is an open challenge in computer vision. Under a high crowd density assumption, we characterize the dynamics of the crow...
Pierre Allain, Nicolas Courty, Thomas Corpetti
CHI
1997
ACM
13 years 9 months ago
Crowded Collaborative Virtual Environments
We introduce a framework for supporting crowds of participants in collaborative virtual environments (CVEs). The framework is realised as an extension to our previous spatial mode...
Steve Benford, Chris Greenhalgh, David Lloyd
ICPR
2006
IEEE
14 years 6 months ago
Hidden Markov Models for Optical Flow Analysis in Crowds
This paper presents an event detector for emergencies in crowds. Assuming a single camera and a dense crowd we rely on optical flow instead of tracking statistics as a feature to ...
Ernesto L. Andrade, Scott Blunsden, Robert B. Fish...