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EICS
2009
ACM
14 years 9 days ago
Engineering crowd interaction within smart environments
Smart environments (e.g., airports, hospitals, stadiums, and other physical spaces using ubiquitous computing to empower many mobile people) provide novel challenges for usability...
Michael D. Harrison, Mieke Massink, Diego Latella
ICPP
2008
IEEE
14 years 7 days ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
MABS
2004
Springer
13 years 11 months ago
Agent-Based Modelling of Forces in Crowds
Recent events have highlighted the importance of good models of crowds, however many existing crowd models are either computationally inefficient, or are missing a crucial human be...
Colin Marc Henein, Tony White
HCI
2011
12 years 9 months ago
Feature Selection in Crowd Creativity
Crowdsourcing is emerging as a wellspring of creative designs. This paper examines the mechanisms that support collective design. A sequential combination system is described: one ...
Lixiu Yu, Yasuaki Sakamoto
HUMO
2007
Springer
13 years 12 months ago
Multi Person Tracking Within Crowded Scenes
This paper presents a solution to the problem of tracking people within crowded scenes. The aim is to maintain individual object identity through a crowded scene which contains com...
Andrew Gilbert, Richard Bowden