Smart environments (e.g., airports, hospitals, stadiums, and other physical spaces using ubiquitous computing to empower many mobile people) provide novel challenges for usability...
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
Recent events have highlighted the importance of good models of crowds, however many existing crowd models are either computationally inefficient, or are missing a crucial human be...
Crowdsourcing is emerging as a wellspring of creative designs. This paper examines the mechanisms that support collective design. A sequential combination system is described: one ...
This paper presents a solution to the problem of tracking people within crowded scenes. The aim is to maintain individual object identity through a crowded scene which contains com...