In this paper a new and original technique to animate a crowd of human beings is presented. Following the success of data-driven animation models (such as motion capture) in the c...
Tracking individuals in extremely crowded scenes is a challenging task, primarily due to the motion and appearance variability produced by the large number of people within the sc...
Extremely crowded scenes present unique challenges to
video analysis that cannot be addressed with conventional
approaches. We present a novel statistical framework for
modeling...
Louis Kratz (Drexel University), Ko Nishino (Drexe...
Interactive systems, games, VR and multimedia systems require more and more flexible Virtual Humans with individualities. There are mainly two approaches: 1) Recording the motion u...
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...