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PAAMS
2010
Springer
13 years 3 months ago
A GPU-Based Multi-agent System for Real-Time Simulations
The huge number of cores existing in current Graphics Processor Units (GPUs) provides these devices with computing capabilities that can be exploited by distributed applications. I...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
MOBISYS
2010
ACM
13 years 7 months ago
CrowdSearch: exploiting crowds for accurate real-time image search on mobile phones
Mobile phones are becoming increasingly sophisticated with a rich set of on-board sensors and ubiquitous wireless connectivity. However, the ability to fully exploit the sensing c...
Tingxin Yan, Vikas Kumar, Deepak Ganesan
MIG
2009
Springer
13 years 10 months ago
Data Driven Evaluation of Crowds
There are various techniques for simulating crowds, however, in most cases the quality of the simulation is measured by examining its “look-and-feel”. Even if the aggregate mov...
Alon Lerner, Yiorgos Chrysanthou, Ariel Shamir, Da...
AVSS
2009
IEEE
13 years 6 months ago
Robust Vehicle Detection for Tracking in Highway Surveillance Videos Using Unsupervised Learning
This paper presents a novel approach to vehicle detection in highway surveillance videos. This method incorporates well-studied computer vision and machine learning techniques to ...
Birgi Tamersoy, Jake K. Aggarwal
CVPR
2011
IEEE
13 years 23 days ago
Learning Context for Collective Activity Recognition
In this paper we present a framework for the recognition of collective human activities. A collective activity is defined or reinforced by the existence of coherent behavior of i...
Wongun Choi, Silvio Savarese, Khuram Shahid