Sciweavers

64 search results - page 1 / 13
» Crowds of Moving Objects: Navigation Planning and Simulation
Sort
View
ICRA
2007
IEEE
146views Robotics» more  ICRA 2007»
13 years 10 months ago
Crowds of Moving Objects: Navigation Planning and Simulation
Abstract— This paper presents a solution to interactive navigation planning and real-time simulation of a very large number of entities moving in a virtual environment. From the ...
Julien Pettré, Helena Grillon, Daniel Thalm...
FDG
2009
ACM
13 years 10 months ago
Indicative routes for path planning and crowd simulation
An important challenge in virtual environment applications is to steer virtual characters through complex and dynamic worlds. The characters should be able to plan their paths and...
Ioannis Karamouzas, Roland Geraerts, Mark H. Overm...
ICRA
1999
IEEE
95views Robotics» more  ICRA 1999»
13 years 8 months ago
Proportional Navigation Guidance in Robot Trajectory Planning for Intercepting Moving Objects
This paper presents a novel approach to on-line, robotmotion planning for moving-object interception. A hybrid scheme, which combines a navigation-based technique with a conventio...
Mehran Mehrandezh, M. N. Sela, Robert G. Fenton, B...
ICRA
2009
IEEE
106views Robotics» more  ICRA 2009»
13 years 2 months ago
On-line planning of nonholonomic trajectories in crowded and geometrically unknown environments
Navigation of a car-like robot in environments with unknowns requires effective on-line planning of nonholonomic trajectories. We propose a set of basic maneuver patterns based on ...
Yanbo Li, Jing Xiao
VR
2007
IEEE
141views Virtual Reality» more  VR 2007»
13 years 10 months ago
Real-time Path Planning for Virtual Agents in Dynamic Environments
We present a novel approach for real-time path planning of multiple virtual agents in complex dynamic scenes. We introduce a new data structure, Multi-agent Navigation Graph (MaNG...
Avneesh Sud, Erik Andersen, Sean Curtis, Ming C. L...