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VVS
1996
IEEE
202views Visualization» more  VVS 1996»
13 years 8 months ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim
ICML
2010
IEEE
13 years 5 months ago
Boosting Classifiers with Tightened L0-Relaxation Penalties
We propose a novel boosting algorithm which improves on current algorithms for weighted voting classification by striking a better balance between classification accuracy and the ...
Noam Goldberg, Jonathan Eckstein
CVPR
2009
IEEE
14 years 11 months ago
Shape Analysis with Conformal Invariants for Multiply Connected Domains and its Application to Analyzing Brain Morphology
All surfaces can be classified by the conformal equivalence relation. Conformal invariants, which are shape indices that can be defined intrinsically on a surface, may be used t...
Paul M. Thompson, Tony F. Chan, Xianfeng Gu, Yalin...
SIGGRAPH
1999
ACM
13 years 9 months ago
The VolumePro Real-Time Ray-Casting System
This paper describes VolumePro, the world’s first single-chip realtime volume rendering system for consumer PCs. VolumePro implements ray-casting with parallel slice-by-slice p...
Hanspeter Pfister, Jan Hardenbergh, Jim Knittel, H...