Physically based deformable models have been widely embraced by the Computer Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich [GM97] have been...
This paper presents a scalable Bayesian technique for decentralized state estimation from multiple platforms in dynamic environments. As has long been recognized, centralized arch...
Matthew Rosencrantz, Geoffrey J. Gordon, Sebastian...
The development of 3D visual simulation systemson inexpensive, commercially available graphics workstations is occurring today and will be commonplace in the near future. Such sys...
Michael Zyda, David R. Pratt, James G. Monahan, Ka...
— Multi-agent coordination problems can be cast as distributed optimization tasks. Probability Collectives (PCs) are techniques that deal with such problems in discrete and conti...
Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely...