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CGA
2011
12 years 9 months ago
Practical Character Physics for Animators
—We describe a graphics system that significantly improves the visual quality of certain types of 3D character motion animated through traditional means by inferring physical pr...
Ari Shapiro, Sung-Hee Lee
IVA
2005
Springer
13 years 11 months ago
A Platform Independent Architecture for Virtual Characters and Avatars
this is via the ”Motion Abstraction”. This is a single abstraction that represents any type of animation of a character. Different implementations of the ion can provide very ...
M. Gillies, Vinoba Vinayagamoorthy, D. Robeterson,...
ICVGIP
2004
13 years 7 months ago
Stylistic Reuse of View-Dependent Animations
We present in this paper a technique for stylized reuse of view-dependent animation. We illustrate with an example, how can a unique animation be synthesized by reusing the view-d...
Parag Chaudhuri, Ashwani Jindal, Prem Kalra, Subha...
ISVC
2005
Springer
13 years 11 months ago
Emotional Expression in Virtual Agents Through Body Language
Abstract. Virtual agents are used to interact with humans in a myriad of applications. However, the agents often lack the believability necessary to maximize their effectiveness. T...
Vishal Nayak, Matthew Turk
SIBGRAPI
2005
IEEE
13 years 11 months ago
An Image-Based Shading Pipeline for 2D Animation
Shading for cel animation based on images is a recent research topic in computer-assisted animation. This paper proposes an image-based shading pipeline to give a 3D appearance to...
Hedlena M. de A. Bezerra, Bruno Feijó, Luiz...