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» Data Complexity for Virtual Reality: Where do all the Triang...
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VR
1993
IEEE
103views Virtual Reality» more  VR 1993»
13 years 8 months ago
Data Complexity for Virtual Reality: Where do all the Triangles Go?
Screen space rendering statistics were gathered from 150 3D objects, each modeled by between 2K and 40K triangles. While there is wide variance by individual object, the overall t...
Michael F. Deering
CG
2008
Springer
13 years 4 months ago
Masked photo blending: Mapping dense photographic data set on high-resolution sampled 3D models
The technological advance of sensors is producing an exponential size growth of the data coming from 3D scanning and digital photography. The production of digital 3D models consi...
Marco Callieri, Paolo Cignoni, Massimiliano Corsin...
GECCO
2007
Springer
163views Optimization» more  GECCO 2007»
13 years 11 months ago
Exploring medical data using visual spaces with genetic programming and implicit functional mappings
Two medical data sets (Breast cancer and Colon cancer) are investigated within a visual data mining paradigm through the unsupervised construction of virtual reality spaces using ...
Julio J. Valdés, Robert Orchard, Alan J. Ba...
VRML
2004
ACM
13 years 10 months ago
Interactive Web-based visualisation of block model data
Mining operations have traditionally used specialised software packages to process and visualise valuable mining data. The downside to this approach is that the information can on...
Tony Gill, Con Caris, Guy LeBlanc Smith