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CASCON
2006
210views Education» more  CASCON 2006»
13 years 5 months ago
Accelerating marching cubes with graphics hardware
For large data sets in medicine and science, efficient isosurface extraction and rendering is crucial for interactive visualization. Previous GPU acceleration techniques have been...
Gunnar Johansson, Hamish Carr
VISUALIZATION
2005
IEEE
13 years 10 months ago
Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...
VVS
1996
IEEE
98views Visualization» more  VVS 1996»
13 years 8 months ago
Classification and Local Error Estimation of Interpolation and Derivative Filters for Volume Rendering
We describe a new method for analyzing, classifying, and evaluating filters, which can be applied to interpolation filters, and derivative filters. Our analysis is based on the Ta...
Torsten Möller, Raghu Machiraju, Klaus Muelle...
VIS
2005
IEEE
128views Visualization» more  VIS 2005»
14 years 5 months ago
Hardware-Accelerated Simulated Radiography
We present the application of hardware accelerated volume rendering algorithms to the simulation of radiographs as an aid to scientists designing experiments, validating simulatio...
Cláudio T. Silva, Daniel E. Laney, Nelson L...
CVPR
2010
IEEE
14 years 19 days ago
Super-Resolution of Range Data in Dynamic Environments Using a Gaussian Framework
We present a flexible method for fusing information from optical and range sensors based on an accelerated highdimensional filtering approach. Our system takes as input a sequen...
Jennifer Dolson, Jongmin Baek, Christian Plagemann...