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» Database research in computer games
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ACG
2003
Springer
13 years 9 months ago
The 7-piece Perfect Play Lookup Database for the Game of Checkers
Many research teams and individuals have computed endgame databases for the game of chess which use the distance-to-mate metric, enabling their software to forecast the number of m...
Ed Trice, Gil Dodgen
CIVR
2007
Springer
210views Image Analysis» more  CIVR 2007»
13 years 10 months ago
Semantic video analysis for psychological research on violence in computer games
In this paper, we present an automatic semantic video analysis system to support interdisciplinary research efforts in the field of psychology and media science. The psychological...
Markus Mühling, Ralph Ewerth, Thilo Stadelman...
CEC
2011
IEEE
12 years 4 months ago
Computational intelligence and tower defence games
— The aim of this paper is to introduce the use of Tower Defence (TD) games in Computational Intelligence (CI) research. We show how TD games can provide an important test-bed fo...
Phillipa Avery, Julian Togelius, Elvis Alistar, Ro...
SIGMOD
2012
ACM
275views Database» more  SIGMOD 2012»
11 years 7 months ago
Computational reproducibility: state-of-the-art, challenges, and database research opportunities
Computational experiments have become an integral part of the scientific method, but reproducing, archiving, and querying them is still a challenge. The first barrier to a wider...
Juliana Freire, Philippe Bonnet, Dennis Shasha
CG
2004
Springer
13 years 10 months ago
Current Challenges in Multi-player Game Search
Abstract. Years of work have gone into algorithms and optimizations for twoplayer perfect-information games such as Chess and Checkers. It is only more recently that serious resear...
Nathan R. Sturtevant