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SAC
2009
ACM
13 years 10 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
EXPCS
2007
13 years 9 months ago
The user in experimental computer systems research
Experimental computer systems research typically ignores the end-user, modeling him, if at all, in overly simple ways. We argue that this (1) results in inadequate performance eva...
Peter A. Dinda, Gokhan Memik, Robert P. Dick, Bin ...
ECOOP
2006
Springer
13 years 9 months ago
Demeter Interfaces: Adaptive Programming Without Surprises
Adaptive Programming (AP) allows for the separate definition of data structures and traversals with attached computations, performed during the traversal, that operate on these dat...
Therapon Skotiniotis, Jeffrey Palm, Karl J. Lieber...
BMCBI
2005
124views more  BMCBI 2005»
13 years 5 months ago
Tools enabling the elucidation of molecular pathways active in human disease: Application to Hepatitis C virus infection
Background: The extraction of biological knowledge from genome-scale data sets requires its analysis in the context of additional biological information. The importance of integra...
David J. Reiss, Iliana Avila-Campillo, Vesteinn Th...