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» Deception and magic in collaborative interaction
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CHI
2010
ACM
13 years 11 months ago
Deception and magic in collaborative interaction
We explore the ways in which interfaces can be designed to deceive users so as to create the illusion of magic. We present a study of an experimental performance in which a magici...
Joe Marshall, Steve Benford, Tony P. Pridmore
ACMACE
2004
ACM
13 years 10 months ago
Magic mirror: a new VR platform design and its applications
This paper describes a case study of VR platform Magic Mirror and its applications that are economic in development process and cost, flexible by contents and installation conditi...
Ig-Jae Kim, Hyun Jin Lee, Hyoung-Gon Kim
CHI
2005
ACM
14 years 5 months ago
Magic cubes for social and physical family entertainment
Physical and social interactions are constrained, and natural interactions are lost in most of present digital family entertainment systems [5]. Magic Cubes strive for bringing th...
Zhiying Zhou, Adrian David Cheok, Yu Li, Hirokazu ...
EHCI
2001
13 years 6 months ago
Mobile Collaborative Augmented Reality: The Augmented Stroll
Abstract. The paper focuses on Augmented Reality systems in which interaction with the real world is augmented by the computer, the task being performed in the real world. We first...
Philippe Renevier, Laurence Nigay
CSCW
2002
ACM
13 years 4 months ago
Why distance matters: effects on cooperation, persuasion and deception
In this study, we examine how geographic distance affects collaboration using computer-mediated communication technology. We investigated experimentally the effects of cooperating...
Erin Bradner, Gloria Mark