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SIGGRAPH
2000
ACM
13 years 10 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
IMAMS
2007
245views Mathematics» more  IMAMS 2007»
13 years 7 months ago
Discrete Surface Ricci Flow: Theory and Applications
Conformal geometry is in the core of pure mathematics. Conformal structure is more flexible than Riemaniann metric but more rigid than topology. Conformal geometric methods have p...
Miao Jin, Junho Kim, Xianfeng David Gu
WSCG
2004
190views more  WSCG 2004»
13 years 7 months ago
Scalable Compression and Rendering of Textured Terrain Data
Several sophisticated methods are available for efficient rendering of out-of-core terrain data sets. For huge data sets the use of preprocessed tiles has proven to be more effici...
Roland Wahl, Manuel Massing, Patrick Degener, Mich...
DCG
2008
118views more  DCG 2008»
13 years 6 months ago
General-Dimensional Constrained Delaunay and Constrained Regular Triangulations, I: Combinatorial Properties
Two-dimensional constrained Delaunay triangulations are geometric structures that are popular for interpolation and mesh generation because they respect the shapes of planar domai...
Jonathan Richard Shewchuk
TOG
2002
212views more  TOG 2002»
13 years 6 months ago
Least squares conformal maps for automatic texture atlas generation
A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be textured is decomposed into charts homeomorphic to discs, each chart is parameterized, a...
Bruno Lévy, Sylvain Petitjean, Nicolas Ray,...