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PRDC
2005
IEEE
13 years 12 months ago
Partitioned Cache Shadowing for Deep Sub-Micron (DSM) Regime
An important issue in modern cache designs is bridging the gap between wire and device delays. This warrants the use of more regular and modular structures to mask wire latencies....
Heng Xu, Arun K. Somani
RT
2004
Springer
13 years 11 months ago
Light Space Perspective Shadow Maps
In this paper, we present a new shadow mapping technique that improves upon the quality of perspective and uniform shadow maps. Our technique uses a perspective transform specifi...
Michael Wimmer, Daniel Scherzer, Werner Purgathofe...
JGTOOLS
2008
137views more  JGTOOLS 2008»
13 years 6 months ago
Robust Soft Shadow Mapping with Backprojection and Depth Peeling
Abstract. Soft shadow mapping is an attractive solution to the problem of realtime soft shadows because it works with any kind of rasterizable geometry (in particular alpha-transpa...
Louis Bavoil, Steven P. Callahan, Cláudio T...
CGF
2008
134views more  CGF 2008»
13 years 6 months ago
Sample Based Visibility for Soft Shadows using Alias-free Shadow Maps
This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility. Initially, we present a GPU-based alias-free hard shadow map algorithm that ty...
Erik Sintorn, Elmar Eisemann, Ulf Assarsson
SI3D
2009
ACM
14 years 1 months ago
Soft irregular shadow mapping: fast, high-quality, and robust soft shadows
We introduce a straightforward, robust, and efficient algorithm for rendering high-quality soft shadows in dynamic scenes. Each frame, points in the scene visible from the eye ar...
Gregory S. Johnson, Warren A. Hunt, Allen Hux, Wil...