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CGF
2005
156views more  CGF 2005»
13 years 5 months ago
Efficient Animation of Point-Sampled Thin Shells
We present a novel framework for the efficient simulation and animation of discrete thin shells. Our method takes a point sampled surface as input and performs all necessary compu...
Martin Wicke, Denis Steinemann, Markus H. Gross
TVCG
1998
127views more  TVCG 1998»
13 years 5 months ago
Dynamic Catmull-Clark Subdivision Surfaces
—Recursive subdivision schemes have been extensively used in computer graphics, computer-aided geometric design, and scientific visualization for modeling smooth surfaces of arbi...
Hong Qin, Chhandomay Mandal, Baba C. Vemuri
TOG
2002
212views more  TOG 2002»
13 years 5 months ago
Least squares conformal maps for automatic texture atlas generation
A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be textured is decomposed into charts homeomorphic to discs, each chart is parameterized, a...
Bruno Lévy, Sylvain Petitjean, Nicolas Ray,...
PROCEDIA
2010
344views more  PROCEDIA 2010»
13 years 4 months ago
Towards high-quality, untangled meshes via a force-directed graph embedding approach
High quality meshes are crucial for the solution of partial differential equations (PDEs) via the finite element method (or other PDE solvers). The accuracy of the PDE solution,...
Sanjukta Bhowmick, Suzanne M. Shontz
CORR
2010
Springer
121views Education» more  CORR 2010»
13 years 17 days ago
Deep Self-Taught Learning for Handwritten Character Recognition
Recent theoretical and empirical work in statistical machine learning has demonstrated the importance of learning algorithms for deep architectures, i.e., function classes obtaine...
Frédéric Bastien, Yoshua Bengio, Arn...