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» Dense 3D Reconstruction of Specular and Transparent Objects ...
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ACCV
2007
Springer
13 years 10 months ago
Dense 3D Reconstruction of Specular and Transparent Objects Using Stereo Cameras and Phase-Shift Method
In this paper, we first describe our approach to measuring the surface shape of specular objects and then we extend the method to measuring the surface shape of transparent object...
Masaki Yamazaki, Sho Iwata, Gang Xu
CVPR
2008
IEEE
14 years 6 months ago
Dense 3D reconstruction from specularity consistency
In this work, we consider the dense reconstruction of specular objects. We propose the use of a specularity constraint, based on surface normal/depth consistency, to define a matc...
Diego Nehab, Tim Weyrich, Szymon Rusinkiewicz
IJCV
2002
233views more  IJCV 2002»
13 years 4 months ago
Dense 3-D Reconstruction of an Outdoor Scene by Hundreds-Baseline Stereo Using a Hand-Held Video Camera
Three-dimensional (3-D) models of outdoor scenes are widely used for object recognition, navigation, mixed reality, and so on. Because such models are often made manually with hig...
Tomokazu Sato, Masayuki Kanbara, Naokazu Yokoya, H...
ACCV
2006
Springer
13 years 10 months ago
Dense 3D Reconstruction with an Uncalibrated Active Stereo System
In this paper, we describe a novel uncalibrated active stereo system using coded structured light. Structured-light-based active stereo systems generally consist of a camera and pr...
Hiroshi Kawasaki, Yutaka Ohsawa, Ryo Furukawa, Yas...
ICPR
2002
IEEE
14 years 5 months ago
3-D Modeling of an Outdoor Scene by Multi-Baseline Stereo Using a Long Sequence of Images
Three-dimensional (3-D) models of outdoor scenes are widely used for object recognition, navigation, mixed reality, and so on. Because such models are often made manually with hig...
Tomokazu Sato, Masayuki Kanbara, Naokazu Yokoya, H...