In this paper, we first describe our approach to measuring the surface shape of specular objects and then we extend the method to measuring the surface shape of transparent object...
In this work, we consider the dense reconstruction of specular objects. We propose the use of a specularity constraint, based on surface normal/depth consistency, to define a matc...
Three-dimensional (3-D) models of outdoor scenes are widely used for object recognition, navigation, mixed reality, and so on. Because such models are often made manually with hig...
In this paper, we describe a novel uncalibrated active stereo system using coded structured light. Structured-light-based active stereo systems generally consist of a camera and pr...
Three-dimensional (3-D) models of outdoor scenes are widely used for object recognition, navigation, mixed reality, and so on. Because such models are often made manually with hig...