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» Dense 3D reconstruction from specularity consistency
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CVPR
2010
IEEE
13 years 11 months ago
Quasi-Dense 3D Reconstruction using Tensor-based Multiview Stereo
We propose tensor-based multiview stereo (TMVS) for quasi-dense 3D reconstruction from uncalibrated images. Our work is inspired by the patch-based multiview stereo (PMVS), a stat...
Tai-Pang Wu, Sai-Kit Yeung, Jiaya Jia, Chi-keung T...
ACCV
2006
Springer
13 years 11 months ago
Dense 3D Reconstruction with an Uncalibrated Active Stereo System
In this paper, we describe a novel uncalibrated active stereo system using coded structured light. Structured-light-based active stereo systems generally consist of a camera and pr...
Hiroshi Kawasaki, Yutaka Ohsawa, Ryo Furukawa, Yas...
MVA
1998
248views Computer Vision» more  MVA 1998»
13 years 6 months ago
3D Reconstruction of Skin Surface from Image Sequence
This paper proposes a new method for reconstruction a shape of skin surface replica from shading image sequence taken with dierent light source directions. Since the shading image...
Takeshi Yamada, Hideo Saito, Shinji Ozawa
CVPR
2009
IEEE
1524views Computer Vision» more  CVPR 2009»
15 years 9 days ago
3D Pose Estimation and Segmentation using Specular Cues
We present a system for fast model-based segmentation and 3D pose estimation of specular objects using appearance based specular features. We use observed (a) specular reflection...
Ju Yong Chang, Ramesh Raskar, Amit K. Agrawal
ICCV
2005
IEEE
14 years 7 months ago
A Theory of Refractive and Specular 3D Shape by Light-Path Triangulation
We investigate the feasibility of reconstructing an arbitrarily-shaped specular scene (refractive or mirror-like) from one or more viewpoints. By reducing shape recovery to the pr...
Kiriakos N. Kutulakos, Eron Steger