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» Depth Texture Representation for Image Based Rendering
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RT
1998
Springer
13 years 9 months ago
Image-Based Rendering for Non-Diffuse Synthetic Scenes
Most current image-based rendering methods operate under the assumption that all of the visible surfaces in the scene are opaque ideal diffuse (Lambertian) reflectors. This paper i...
Dani Lischinski, Ari Rappoport
SIGGRAPH
1999
ACM
13 years 9 months ago
LDI Tree: A Hierarchical Representation for Image-Based Rendering
Using multiple reference images in 3D image warping has been a challenging problem. Recently, the Layered Depth Image (LDI) was proposed by Shade et al. to merge multiple referenc...
Chun-Fa Chang, Gary Bishop, Anselmo Lastra
ICIP
2007
IEEE
14 years 7 months ago
Rate-Distortion Optimal Depth Maps in the Wavelet Domain for Free-Viewpoint Rendering
We consider the problem of estimating and encoding depth maps from multiple views in the context of 3D-TV with free-viewpoint rendering. We propose a novel codec based on the Rate...
Matthieu Maitre, Yoshihisa Shinagawa, Minh N. Do
PG
2003
IEEE
13 years 10 months ago
Depth-Peeling for Texture-Based Volume Rendering
We present the concept of volumetric depth-peeling. The proposed method is conceived to render interior and exterior iso-surfaces for a fixed iso-value and to blend them without ...
Zoltán Nagy, Reinhard Klein
DAGM
2009
Springer
13 years 12 months ago
A Stereo Depth Recovery Method Using Layered Representation of the Scene
Recent progresses in stereo research imply that performance of the disparity estimation depends on the discontinuity localization in the disparity space which is generally predicat...
Tarkan Aydin, Yusuf Sinan Akgul