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» Derandomizing Arthur-Merlin Games Using Hitting Sets
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FOCS
1999
IEEE
13 years 9 months ago
Derandomizing Arthur-Merlin Games Using Hitting Sets
Peter Bro Miltersen, N. V. Vinodchandran
STOC
2007
ACM
111views Algorithms» more  STOC 2007»
14 years 5 months ago
Low-end uniform hardness vs. randomness tradeoffs for AM
In 1998, Impagliazzo and Wigderson [IW98] proved a hardness vs. randomness tradeoff for BPP in the uniform setting, which was subsequently extended to give optimal tradeoffs for t...
Ronen Shaltiel, Christopher Umans
ECCC
2000
101views more  ECCC 2000»
13 years 4 months ago
Simplified derandomization of BPP using a hitting set generator
Abstract. A hitting-set generator is a deterministic algorithm that generates a set of strings such that this set intersects every dense set that is recognizable by a small circuit...
Oded Goldreich, Salil P. Vadhan, Avi Wigderson
APPROX
2007
Springer
86views Algorithms» more  APPROX 2007»
13 years 8 months ago
Lower Bounds for Swapping Arthur and Merlin
We prove a lower bound for swapping the order of Arthur and Merlin in two-round MerlinArthur games using black-box techniques. Namely, we show that any AM-game requires time (t2 )...
Scott Diehl
COCO
2003
Springer
82views Algorithms» more  COCO 2003»
13 years 10 months ago
Derandomization and Distinguishing Complexity
We continue an investigation of resource-bounded Kolmogorov complexity and derandomization techniques begun in [2, 3]. We introduce nondeterministic time-bounded Kolmogorov comple...
Eric Allender, Michal Koucký, Detlef Ronneb...