We present a soft real-time CPU server for Continuous Media processing in the UNIX environment. The server is a daemon process from which applications can request and acquire soft...
Conventional concurrency control protocols are inapplicable in mobile computing environments due to a number of constraints of wireless communications. In this paper, we design a p...
Proxies are commonly used to cache objects, especially multimedia objects, so that clients can enjoy better quality-of-service (QoS) guarantees such as smaller startup latency and...
We consider efficient real-time communication mechanisms for applications in unreliable and partitionable networks, where network partitions can occur unpredictably and nodes can ...
This paper presents the design and implementation of RT-EP (Real-Time Ethernet Protocol), which is a software-based token-passing Ethernet protocol for multipoint communications in...