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» Design and Use of Technology Enhanced Learning Environments
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PERCOM
2005
ACM
14 years 4 months ago
Modeling Context-Aware e-Learning Scenarios
In the last decade, e-learning has been introduced to a variety of blended learning scenarios, such as life-long learning, University lectures, and game-based learning. In all the...
Michael Derntl, Karin Anna Hummel
SIGMOD
2009
ACM
190views Database» more  SIGMOD 2009»
14 years 5 months ago
Augmented social cognition: using social web technology to enhance the ability of groups to remember, think, and reason
We are experiencing a new Social Web, where people share, communicate, commiserate, and conflict with each other. As evidenced by systems like Wikipedia, twitter, and delicious.co...
Ed H. Chi
ETS
2002
IEEE
78views Hardware» more  ETS 2002»
13 years 4 months ago
Technology in Organizational Learning: Using High Tech for High Touch
This study describes the use of technology to enhance an experiential adult learning process, which occurred in a participatory organizational climate assessment. In this case, co...
Jane B. Maestro-Scherer, Robert E. Rich, Clifford ...
ACMDIS
2006
ACM
13 years 11 months ago
Morphome: a constructive field study of proactive information technology in the home
This paper presents the main results of a three-year long field and design study of proactive information technology in the home. This technology uses sensors to track human activ...
Ilpo Koskinen, Kristo Kuusela, Katja Battarbee, An...
RPTEL
2006
96views more  RPTEL 2006»
13 years 4 months ago
Supporting Self-Directed Learners and Learning Communities with Sociotechnical Environments
Making learning part of life is an essential challenge for inventing the future of our societies. Lifelong learning is a necessity rather than a possibility or a luxury to be cons...
Gerhard Fischer, Masanori Sugimoto