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» Design and evaluation challenges of serious games
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ECAI
2006
Springer
13 years 9 months ago
Cheating Is Not Playing: Methodological Issues of Computational Game Theory
Abstract. Computational Game Theory is a way to study and evaluate behaviors using game theory models, via agent-based computer simulations. One of the most known example of this a...
Bruno Beaufils, Philippe Mathieu
FPLAY
2008
13 years 7 months ago
A framework for games literacy and understanding games
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
José Pablo Zagal
ICMI
2009
Springer
106views Biometrics» more  ICMI 2009»
13 years 12 months ago
Towards adapting fantasy, curiosity and challenge in multimodal dialogue systems for preschoolers
We investigate how fantasy, curiosity and challenge contribute to the user experience in multimodal dialogue computer games for preschool children. For this purpose, an on-line mu...
Theofanis Kannetis, Alexandros Potamianos
HICSS
2002
IEEE
82views Biometrics» more  HICSS 2002»
13 years 10 months ago
The IT Support for Acquired Brain Injury Patients - the Design and Evaluation of a New Software Package
The problems of producing a software system to assist in the rehabilitation of people who have suffered serious traumatic brain injuries are described. In addition to this primary...
Micaela Serra, Jon C. Muzio
AAAI
2012
11 years 7 months ago
Generalized Monte-Carlo Tree Search Extensions for General Game Playing
General Game Playing (GGP) agents must be capable of playing a wide variety of games skillfully. Monte-Carlo Tree Search (MCTS) has proven an effective reasoning mechanism for thi...
Hilmar Finnsson