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» Design of an audience voting system for the Olympic games
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ATAL
2010
Springer
13 years 5 months ago
Enumeration and exact design of weighted voting games
In many multiagent settings, situations arise in which agents must collectively make decisions while not every agent is supposed to have an equal amount of influence in the outcom...
Bart de Keijzer, Tomas Klos, Yingqian Zhang
FPLAY
2008
13 years 6 months ago
Intelligent adaptation of digital game-based learning
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
ATAL
2009
Springer
13 years 11 months ago
False name manipulations in weighted voting games: splitting, merging and annexation
An important aspect of mechanism design in social choice protocols and multiagent systems is to discourage insincere and manipulative behaviour. We examine the computational compl...
Haris Aziz, Mike Paterson
ACMACE
2005
ACM
13 years 10 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
INTETAIN
2005
Springer
13 years 10 months ago
COMPASS2008: The Smart Dining Service
The Compass20083 project is a sino-german cooperation, aiming at integrating advanced information technologies to create a hightech information system that helps visitors to access...
Ilhan Aslan, Feiyu Xu, Jörg Steffen, Hans Usz...