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» Design principles of wiki: how can so little do so much
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SOFTWARE
2002
13 years 5 months ago
EROS: A Principle-Driven Operating System from the Ground Up
certain kinds of abstraction that modern operating systems generally include and seek a design that maps directly onto the features that modern hardware implementations provide; ve...
Jonathan S. Shapiro, Norman Hardy
DMDW
2001
194views Management» more  DMDW 2001»
13 years 7 months ago
Logical Multidimensional Database Design for Ragged and Unbalanced Aggregation
Research on logical design of OLAP cubes has tended to assume that the rollup hierarchy in a cube dimension takes the form of a balanced tree. However, experience from industry in...
Tapio Niemi, Jyrki Nummenmaa, Peter Thanisch

Lecture Notes
4961views
15 years 3 months ago
The Relational Data Model, Normalisation and effective Database Design
I have been designing and building applications, including the databases used by those applications, for several decades now. I have seen similar problems approached by different d...
Tony Marston
WCRE
2009
IEEE
14 years 11 days ago
Tracking Design Smells: Lessons from a Study of God Classes
—“God class” is a term used to describe a certain type of large classes which “know too much or do too much”. Often a God class (GC) is created by accident as functionali...
Stéphane Vaucher, Foutse Khomh, Naouel Moha...
IV
2002
IEEE
109views Visualization» more  IV 2002»
13 years 10 months ago
Designing Dynamic Interactive Visualisations to Support Collaboration and Cognition
Dynamic interactive visualisations (DIVs) are intended to help coordination and collaboration, through augmenting existing forms of synchronous communication (i.e. phones, face to...
Yvonne Rogers, Harry Brignull, Michael Scaife