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» Designing Goals for Online Role-Players
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DIGRA
2005
Springer
13 years 10 months ago
Designing Goals for Online Role-Players
The increasing popularity of persistent worlds and the predicted rise of pervasive gaming, both having a strong inherent potential for role-playing, stress a classical challenge o...
Markus Montola
CSCW
2012
ACM
12 years 1 days ago
Organizing without formal organization: group identification, goal setting and social modeling in directing online production
A challenge for many online production communities is to direct their members to accomplish tasks that are important to the group, even when these tasks may not match individual m...
Haiyi Zhu, Robert Kraut, Aniket Kittur
ALT
2011
Springer
12 years 4 months ago
Semantic Communication for Simple Goals Is Equivalent to On-line Learning
Abstract. Previous works [11, 6] introduced a model of semantic communication between a “user” and a “server,” in which the user attempts to achieve a given goal for commun...
Brendan Juba, Santosh Vempala
CHI
2009
ACM
13 years 11 months ago
Coordinating tasks on the commons: designing for personal goals, expertise and serendipity
How is work created, assigned, and completed on large-scale, crowd-powered systems like Wikipedia? And what design principles might enable these federated online systems to be mor...
Michel Krieger, Emily Margarete Stark, Scott R. Kl...
CHI
2008
ACM
14 years 4 months ago
Recovering trust and avoiding escalation: an overlooked design goal of social systems
The online trust discussion is focused on mechanisms for building and maintaining user trust. This paper introduces the relevance of providing for the repair of trust breakdowns. ...
Asimina Vasalou, Jens Riegelsberger