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ICAD
2004
13 years 6 months ago
Designing Sound: Towards a System for Designing Audio Interfaces using Timbre Spaces
The creation of audio interfaces is currently hampered by the difficulty of designing sounds for them. This paper presents a novel system for generating and manipulating non-speec...
Craig Nicol, Stephen A. Brewster, Philip D. Gray
PRESENCE
2007
167views more  PRESENCE 2007»
13 years 4 months ago
TimbreFields: 3D Interactive Sound Models for Real-Time Audio
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
PERVASIVE
2005
Springer
13 years 10 months ago
Audio Location: Accurate Low-Cost Location Sensing
Audio location is a technique for performing accurate 3D location sensing using off-the-shelf audio hardware. The use of off-the-shelf hardware allows audio location deployment to ...
James Scott, Boris Dragovic
HUC
2003
Springer
13 years 10 months ago
Context-Aware Computing with Sound
We propose audio networking: using ubiquitously available sound hardware (i.e. speakers, sound-cards and microphones) for lowbandwidth, wireless networking. A variety of location- ...
Anil Madhavapeddy, David Scott, Richard Sharp
MM
2004
ACM
206views Multimedia» more  MM 2004»
13 years 10 months ago
Seeing sounds: exploring musical social networks
Information gathering from multimedia retrieval systems is aided by effective visualization, but the degree to which visualization is effective depends in part on the way the cont...
Piotr D. Adamczyk