Wearables are frequently designed to support users engaged in complex “real world” activities, ranging from food inspection to ground combat. Unfortunately, wearables also hav...
This paper presents first results of an interaction design study performed for a novel handheld interaction system. Human factors of mid-size, self-containing wearable computer sy...
In Marc Weiser’s vision of ubiquitous computing, users are located in an environment with potentially thousands of computers around them. Many capabilities of these smart device...
In this paper we present the design of a cost-effective wearable sensor to detect and indicate the strength and other characteristics of the electric field emanating from a laptop...
This paper treats the contemporary craft market as an under-researched resource for wearable computing, and investigates the alternative values and experiences that contemporary c...