Multi-user virtual environments (MUVEs) seem to have great potential in education. Current educational uses of MUVEs seem to exploit them more as group interaction platforms and le...
Ioannis Vrellis, Nikiforos M. Papachristos, Joan B...
: We here report on a study exploring the use of augmented books for early literacy education. Children aged 6-7 interacted alone and in pairs with an AR-book. The study was iterat...
It is believed that computer-supported collaboration at a distance can stimulate learning. In this paper an innovative environment that permits real-time collaborative problem sol...
Nikolaos M. Avouris, Meletis Margaritis, Vassilis ...
Prototyping is the pivotal activity that structures innovation, collaboration, and creativity in design. Prototypes embody design hypotheses and enable designers to test them. Fra...
While learning new motor skills, we often rely on feedback from a trainer. Auditive feedback and demonstrations are used most frequently, but in many domains they are inappropriat...
Daniel Spelmezan, Mareike Jacobs, Anke Hilgers, Ja...