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» Designing a Football Experience for a Mobile Device
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PUC
2007
154views more  PUC 2007»
13 years 4 months ago
Point-of-capture archiving and editing of personal experiences from a mobile device
Personal experience computing is an emerging research area in computing support for capturing, archiving, editing, and utilizing of digital personal experiences. This paper presen...
Chon-in Wu, Chao-ming Teng, Yi-Chao Chen, Tung-yun...
CHI
2010
ACM
13 years 9 months ago
Mobile questionnaires for user experience evaluation
As user experience studies move from laboratories to mobile context, we need tools for collecting data in natural settings. Based on the results from a pilot study, we present ear...
Heli Väätäjä, Virpi Roto
CHI
2011
ACM
12 years 9 months ago
MOGCLASS: evaluation of a collaborative system of mobile devices for classroom music education of young children
Composition, listening, and performance are essential activities in classroom music education, yet conventional music classes impose unnecessary limitations on students’ ability...
Yinsheng Zhou, Graham Percival, Xinxi Wang, Ye Wan...
CHI
2011
ACM
12 years 9 months ago
Deep shot: a framework for migrating tasks across devices using mobile phone cameras
A user task often spans multiple heterogeneous devices, e.g., working on a PC in the office and continuing the work on a laptop or a mobile phone while commuting on a shuttle. How...
Tsung-Hsiang Chang, Yang Li
MOBISYS
2011
ACM
12 years 8 months ago
Odessa: enabling interactive perception applications on mobile devices
Resource constrained mobile devices need to leverage computation on nearby servers to run responsive applications that recognize objects, people, or gestures from real-time video....
Moo-Ryong Ra, Anmol Sheth, Lily B. Mummert, Padman...