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» Designing a PC Game Engine
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CGA
1998
13 years 4 months ago
Designing a PC Game Engine
Lars Bishop, Dave Eberly, Turner Whitted, Mark Fin...
AUIC
2006
IEEE
13 years 10 months ago
Evaluation of user satisfaction and learnability for outdoor augmented reality gaming
We have developed an outdoor augmented reality game, Sky Invaders 3D, which is designed to be played by the game playing public. We conducted a user study to measure how much user...
Ben Avery, Wayne Piekarski, James R. Warren, Bruce...
GROUP
2009
ACM
13 years 11 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
GAMEON
2008
13 years 6 months ago
Model Driven Game Development: 2D Platform Game Prototyping
The increasing complexity of game development highlights the need of intellectual and industrial tools to enhance productivity in terms of quality, time and cost. In this paper we...
Emanuel Montero Reyno, José Á. Cars&...
COMPSAC
2009
IEEE
13 years 11 months ago
The Design and Implementation of a Bare PC Email Server
— This paper presents the architecture, design and implementation of an email server that runs on a bare PC without an operating system or hard-disk. In addition to providing sta...
George H. Ford Jr., Ramesh K. Karne, Alexander L. ...