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» Designing a PC Game Engine
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EUROSYS
2007
ACM
14 years 2 months ago
Thread clustering: sharing-aware scheduling on SMP-CMP-SMT multiprocessors
The major chip manufacturers have all introduced chip multiprocessing (CMP) and simultaneous multithreading (SMT) technology into their processing units. As a result, even low-end...
David K. Tam, Reza Azimi, Michael Stumm
UIST
2006
ACM
13 years 11 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
EMSOFT
2005
Springer
13 years 11 months ago
Deeply embedded XML communication: towards an interoperable and seamless world
Current consumer electronics devices do not interoperate and are hard to use. Devices use proprietary, device-specific and inflexible protocols. Resources across device classes, s...
Johannes Helander
POPL
2008
ACM
14 years 5 months ago
Cryptographically sound implementations for typed information-flow security
In language-based security, confidentiality and integrity policies conveniently specify the permitted flows of information between different parts of a program with diverse levels...
Cédric Fournet, Tamara Rezk
GROUP
2003
ACM
13 years 10 months ago
Using cursor prediction to smooth telepointer jitter
Telepointers are an important type of embodiment in real-time distributed groupware. Telepointers can increase the presence of remote participants and can provide considerable awa...
Carl Gutwin, Jeff Dyck, Jennifer Burkitt