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» Designing a PC Game Engine
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AIIDE
2007
13 years 8 months ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom
ITICSE
2005
ACM
13 years 11 months ago
Teaching software engineering through game design
Many projects currently used in Software Engineering curricula lack both the “fun factor” needed to engage students, as well as the practical realism of engineering projects t...
Kajal T. Claypool, Mark Claypool
SAC
2009
ACM
13 years 10 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
DATE
2002
IEEE
94views Hardware» more  DATE 2002»
13 years 11 months ago
A Powerful System Design Methodology Combining OCAPI and Handel-C for Concept Engineering
In this paper, we present an efficient methodology to validate high performance algorithms and prototype them using reconfigurable hardware. We follow a strict topdown Hardware/So...
Klaus Buchenrieder, Andreas Pyttel, Alexander Sedl...
PC
1998
196views Management» more  PC 1998»
13 years 5 months ago
DataExchange: High Performance Communications in Distributed Laboratories
Current communications tools and libraries for high performance computing are designed for platforms and applications that exhibit relatively stable computational and communicatio...
Greg Eisenhauer, Beth Plale, Karsten Schwan